8/24/2023 0 Comments Beamng drive snow mapWe redid the system, now it uses the pressure or collision triangles to understand better the shape of the object in the fluid, so it is more like the aerodynamics system in function. The other problem was that stability was not very good so the density had to be low, so everything would tend to sink to the bottom of the fluid. Coupled with this, the vehicles would act like they were floating totally (unless they touched the bottom), bobbing up and down and slowly drifting around. Cars were always able to get out of the mud provided they had enough power. It relied only on nodes, which meant that tires acted like "perfect paddles" in the fluid. The old ground fluid physics (what makes mud, sand, or anything with "depth" act that way) had a few limitations. Then, using the new, better ground fluid physics, you could create a pretty good feeling with it. What you would do with the ground model is create a terrain with the shape of the snow bank in the height map, then use a depth map to make the actual bottom of the terrain flat like the actual ground.
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